Prince of
Persia is back after a long and heart-wrenching absence. But it’s not the The
Sands of Time remake that has been promised for years now. Nah, this is a whole
new Prince of Persia in 2.5D, a smaller project from developer Ubisoft
Montpellier and proof that Ubisoft can still produce some fantastic games.…
In a departure from the series' tradition, you don’t play as the iconic Prince of Persia. Instead, you take on the role of Sargon, the youngest member of the Immortals, an elite Persian squad led by Vahram. The prince is kidnapped early on by Sargon’s mentor and taken to the enigmatic Mount Qaf—a once-thriving city now in ruins where time behaves unusually. Sargon and his team embark on a quest to rescue the prince, navigating the perilous and intricate landscape of Mount Qaf, filled with challenging traps and enemies.
Truthfully,
there’s not a whole lot going on in the story outside of a few dramatic twists
and turns that fall flat, largely because the game never bothers to properly
explore the characters enough to make them impactful. But it’s fun enough and a
decent excuse to romp through the world which seems to sprout whole new
spaghetti-like layouts every time you amble through a door. I did appreciate
the anime-esque influences, though, with numerous moments where characters
dramatically pose and power up like they are going to go full Super-Saiyan on
your ass. It adds a little flair to the otherwise forgettable drama.
Sargon is a joy to control in his 2.5D world, which is crucial given that many of the platforming sections demand precise timing and accuracy. Once you’ve unlocked all the traversal abilities hidden like treats behind advent calendar doors—such as the essential double-jump—you’ll navigate through rooms without touching the floor, chaining wall jumps, mid-air dashes, and grappling points like a Parkour expert. The tight controls ensure that, while these intricately designed sections can be challenging, it never feels like the game is failing to keep up or respond as you intend.
Prince of Persia: The Lost Crown features some brilliantly crafted platforming challenges. Some sections test your pure dexterity, while others require memorization and practice. Both types are deeply satisfying to overcome, often leaving me breathless and on edge as I narrowly completed a tricky sequence or solved the final piece of a parkour puzzle. The gameplay provides intense, controller-gripping moments that had me on the edge of my seat, thoroughly enjoying the challenge—even if I occasionally needed a break to avoid the temptation of hurling my controller across the room.
All of
Sargon’s prowess in parkour feeds directly into the combat system as well.
Wielding his trusty blades Qays and Layla, he’s got a basic combo, a powerful
charged attack plus the ability to launch smaller foes into the air, follow
them up and smack ’em around a little more. It feels weighty and crunchy to
pull off even these basic moves, and it’s augmented by the special Athra moves
controlled by a meter.
The enemies
in Prince of Persia: The Lost Crown are no pushovers; they actively fight back,
interrupting your moves and forcing you to rely heavily on dodging and
parrying. Thanks to the excellent controls, with a bit of practice you can
maneuver skillfully around the map and defeat foes without taking a hit. The
combat feels satisfying, especially when you’re smacking skeletons, assassins,
and bizarre bird monsters, sometimes sending them into environmental traps.
Boss battles, however, are where the game truly shines. These encounters are some of the most exciting and challenging moments in The Lost Crown, featuring a series of formidable bosses. Whether you're facing an undead king, a lion-manticore hybrid, or a frenzied woman on a wolf, the gameplay may not be groundbreaking—screen-filling attacks, repeated patterns, and boss-specific tricks are familiar elements. Yet, Prince of Persia executes these encounters flawlessly. The battles are intense, often very tough, and immensely satisfying once you master the bosses' moves and take them down. These fights are among the highlights of the game and nearly worth the price of admission on their own if you’re a fan of challenging combat.
Additionally, you can collect various amulets while exploring the ruins of Mount Qaf, which can be equipped to suit your playstyle. By the end, I favored a combination of amulets that enhanced my blocking abilities, with each successful block and parry replenishing my health and Athra resources. Although you can upgrade some gear and trinkets for stat boosts, the amulets had a more significant impact on how I approached the game.
A
Metroidvania thrives on having a captivating world to explore, one that
gradually unveils its secrets and new areas as players gain abilities to access
previously unreachable zones. Mount Qaf in Prince of Persia: The Lost Crown is
a stunning example of this, featuring diverse environments from murky sewers to
an awe-inspiring section where a pirate battle is frozen in time. The world is
richly designed and reveals an impressive array of new areas. While basic
abilities like dashing and double-jumping help you navigate tricky platforms,
more unique skills like phasing between dimensions and throwing a discus add an
adventurous touch.
However, The
Lost Crown might benefit from a bit of trimming. The main story takes around 16
hours to complete, with an additional 4-6 hours for optional side quests. By
the tenth hour, I started to feel that the game was stretching itself out
rather than offering fresh and engaging content. Each new objective seemed to
unlock another section of the map, and I found myself sighing at the sight of
yet more interconnected routes. A more streamlined 12-14 hour experience might
have been more satisfying.
This issue partly stems from how long the game keeps you with only Sargon’s basic skills before gradually introducing new powers. Metroidvania games need to strike a balance: players should have enough time to master each new ability without feeling like they’re just waiting for the next skill to appear. The Lost Crown doesn’t quite achieve this balance, leaving a bit of room for improvement in its pacing.
⭐⭐⭐⭐