Kaku: Ancient Seal Review – A Hidden ARPG Treasure


Bingobell is a small indie game studio from China that has only released one previous game, a minor VR title in 2017. In 2020, they presented a demo for their new project, Kaku: Ancient Seal, which shows a big jump in their ambition. After several demos, major updates, and an Early Access period, *Kaku: Ancient Seal* has turned out to be a pleasant surprise.

 Kaku: Ancient Seal takes inspiration from different games in its visuals and gameplay, similar to Tak and the Power of JuJu and Kena: Bridge of Spirits, with a hint of Pokémon through Piggy—a cute flying companion who joyfully shouts his name like a question, statement, and exclamation all at once. The mix of fighting, platforming, and puzzle-solving reminds players of classic PS2 platformers, but with a modern look and much larger scale.

You play as Kaku, a young boy on a quest to catch a peculiar flying pig-like creature. After colliding with an old man, he inadvertently becomes entangled in an ancient prophecy—your typical Chosen One scenario. To save the world, Kaku and Piggy must team up to explore four realms in search of the Elemental Temples, which contain crucial artifacts. It definitely has a bit of a Zelda vibe, particularly reminiscent of The Legend of Zelda: Breath of the Wild, though without the backing of Nintendo's budget.

 The story of Kaku and the characters he encounters is one of the game’s weaker elements, though it's not entirely lacking. Kaku is charming, and Piggy is undeniably cute with his oversized ears, but the other characters feel flat, reduced to a single personality trait each. The absence of voice acting contributes to their forgettability. Additionally, Bingobell’s writing, possibly influenced by their non-native English, gives all the characters a similar tone, turning them into a blur of cartoonish faces.

There are four worlds Kaku will explore, from a lush jungle to a frozen wasteland, and each of those are split into smaller zones traversed by magical portals. They are gorgeous areas to explore, at times looking far better looking than the game’s presumably modest budget would suggest. It’s actually a slightly odd mish-mash of graphical quality, because while the environments and vistas are terrific, the animations are janky. For every cool enemy design, there’s a texture that looks out of place.
 
 
These graphical inconsistencies are signs of the game’s small team and small budget. Another sign is how there isn’t a whole lot to do in the spaces given to us, either. Enemies are strewn across the landscape like candy from a hastily opened bag of Skittles, there are some treasure chests to find and a handful of basic side-quests, none of which really fill the space. It gives the impression of big levels designed for the sake of having big levels rather than because the game actually needs them.
 
Another area in which the game is held back by its independent nature is the repetitive mission design. Whenever you head to one of the four continents (you can jump freely between them, which I love) you’ll meet a new pal, get introduced to the local bad guy or bad gal and then head off on a series of quests, usually involving talking to someone, jogging across the landscape, beating some stuff up and then doing it all again.

 

The good news is that the gameplay involved in doing all of that is usually rather fun, provided you can accept its limitations. Kaku is quite handy with his club, as well as a catapult for dealing with the game’s slim selection of enemy types from afar. There’s a special attack that damages an enemy’s Poise meter too, which once drained leaves them stunned. By combining the two attack types there are special moves Kaku can unleash, many of which are dictated by his stamina bar.

I did find the difficulty balancing to be a tad off. A lot of enemies are very easy to take down through button mashing, but mixed amongst them are random enemies that seem to absorb damage like a goddamn sponge. These foes look just like their comrades but will have a much higher damage tolerance, meaning they aren’t more challenging to fight, just more annoying.
The Poise mechanic is a nifty idea, but it doesn’t have as much impact on the combat as I’d like. It seemed more effective early on, but as I levelled up the damage my regular attacks did far outstripped the usefulness of Poise.


Improving Kaku to face tougher enemies isn’t done through standard menus but by exploring a mysterious underground area accessed through a portal. In this space, players can use special crystals and resources to boost Kaku's defense and damage and unlock new moves. However, to upgrade health and stamina, players must use Ruin Keys to complete platforming and combat challenges. Successfully finishing these challenges lets players move up to higher levels, where unlocking doors requires more keys.

 Piggy, Kaku's adorable companion, is also important. Besides his role in the story, Piggy gives Kaku cool abilities, like walking on water and jumping great distances. While there could be more depth to Piggy’s powers—similar to Link’s abilities in Tears of the Kingdom—they are still fun and add variety to the gameplay.

 The game also has a gear system that includes different types of armor, clubs, slingshots, and runestones, each with unique benefits. Some items can only be earned by defeating bosses multiple times, which adds an extra challenge.

 In Conclusion…

 Kaku: Ancient Seal feels a bit bigger than it needs to be. While claiming over 30 hours of content might attract players looking for value, the gameplay doesn’t fully support this. The large environments often seem empty, featuring only occasional treasure chests and simple quests, and the combat doesn’t evolve much, leading to repetitive missions.

 Despite its issues, Kaku: Ancient Seal is still an impressive project. It provides an engaging experience, especially for players who can enjoy it in shorter sessions, allowing its charm to shine without getting tedious. The developer's ambition is commendable, as the game is packed with content and interesting ideas. With a more focused approach, Kaku could have reached even greater heights. As it is, Kaku: Ancient Seal is a charming ARPG with a strong Zelda influence and a lot of heart.
 
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Rating: 3.5 out of 5.